Gamification: Time-Tested, Effective Learning Strategy
Gamification is defined as the incorporation of game design elements into non-game contexts with the goal of motivating engagements and progress through a reward system. In education, gamification has been found to make learning fun and and effective for students. It offers a powerful way to transform the learning experience by introducing game mechanics that tap into students' natural motivations. Naturally, this system motivates people into making more progress, engaging more and achieving milestones.
Apart from education, gamification has been employed as effective strategy in many facets of human endeavors. In travel industry, for example, miles was introduced as accrual points by travelers and these are redeemable into real rewards. This has a way to encourage the frequent use of certain travel service. In banking, too, the use of points is common in many apps. For example, Nigerian Wema Bankβs ALAT mobile app has the points system which increases as the level of service use increases. The points are redeemable in form of recharge vouchers or data.
In general, gamification in education utilizes game mechanics like points, badges, leaderboards, challenges, and rewards to spur motivation and promote learning. These elements tap into people's innate desires for competition, achievement, and progression. They make learning fun by introducing an element of friendly competition and enabling students to level up their skills. Hence, gamification is a key strategy of The Azaland Project to make the administration of financial literacy knowledge fun and effective.
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